Ebonheart Underworks
By team Dandy Daedra (Abot, Danae, Lucevar, Tizzo)

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Contents
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1.	Requirements
2.	Description
3.	Permissions
4.	Installation
5.	Incompatibilities
6.	Changelog
7.	Credits
8.	Spoilers

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Requirements
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Morrowind, Tribunal, and Bloodmoon

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Description
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Features:

- Adds a new sewer system to explore underneath Ebonheart.
- A cast of colourful new NPCs to meet. 
- A number of new misc quests suitable for low-level characters. 
- Quests with multiple paths, outcomes, and moral choices to make.
- Dynamic environments with traps and secret passages - be careful where you walk, and always be on the lookout!

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Permissions
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Need permission to modify my mod

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Installation
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Drop the contents of the zip into your Data Files folder, or (recommended) use your favourite mod manager.

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Incompatibilities
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Not fully compatible with Morrowind Rebirth (of course, it moves everything): several of our sewer grates
outside Ebonheart and a quest rowboat are buried or floating.
We will not make a patch for now (and probably never) as Rebirth is the negation of compatibility concept,
always changing and currently full of duplicated objects and dirty cells, and it would require to change
Ebonheart_Underworks to a .esm file to be able to move our doors correctly from a patch.
If you really want to make a PERSONAL patch for Rebirth, you could try copying Ebonheart_Underworks.esp
to Ebonheart_Underworks.esm from Mash, then you should be able to make a patch mod loading both
Rebirth .esp and Ebonheart_Underworks.esm in the construction set, then moving the doors/rowboat.

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Changelog
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1.04 rowboat ebony script fixes
1.03 quest fixes
1.02 Added journal update to 'escape' topic
1.01 Minor fixes
1.00 Original release 


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Credits
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Imperial Grates Resource by melchior Dahrk https://www.nexusmods.com/morrowind/mods/43186
Dungeon and Diamond by Archimaestro Antares (for models and scripts) https://arcimaestroantares.webs.com/mymods.htm
Outlander Library by LondonRook (platforms, logpile, banner) https://www.patreon.com/LondonRook/posts
Darknut for the moss models
LadyE and Proudfoot for the shroomster model  https://www.nexusmods.com/morrowind/mods/44076
Bethesda Softworks for developing Morrowind and the Construction Set.
Brucoms for developing the TES3 Readme Generator this readme was made from.
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Spoilers
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- Talk to the Drunk Nord or his Nord wife, there are non-violent outcomes- The "easy job"quest has 3 involved parties, you can side with either.
- To access the Twin Lamp hideout, help an Argonian in the Sewers or find the secret door from the Argonian Mission.
- To get a clue about the owner of the ring, equip it
- Playing Shal Overgrown first can get you a reward from the Shroom quest
- To get to the hidden cache, find the missing brick
- To get past the portcullis, get stronger
- To get a positive outcome from the statues, increase your luck.